![]() Most kills is 4. For comparison and FWIW, in Yamato with 74 games (Co-op) I am averaging 115K for damage with a high of 265K. I went with the following on my Musashi which is what I went with on Yamato as well.Īs far as damage in my 10 games (Co-op) I am averaging 131K for damage with a high of 199K. If you want to know what ones are available look on the wiki page as it has the full list about 1/2 way down or so ( ). Not sure what a SS of upgrade modules will provide? Same basic ones available on Yamato. Some ss of some result of the battles to see how much the damage areĬompare her to the MO, which one had the edge over credit/damage/easy of handling ? Honestly, this ship has no business being in Tier IX.Ĭan you provide a ss of the upgrades modules. Also remember that even Yamato time to time will throw out some wonky salvos that make you go, "WTH?" Make Musashi the typically recommended build incorporating ASM1 and it gets a tad bit better. She can do the tricks Yamato can do even at range, it's just Yamato will be a bit more reliable in doing it. Remember, that's a Secondaries Build Musashi. ![]() Just 2 pics as I've been giving her a whirl in co-op: So no ASM1 which I normally do on Yamato. I took up Musashi, made her a Secondary Build (yes, it's true). How one aims is a different matter altogether (how on or off are you, is your lead and elevation correct, etc.). Dispersion is dispersion no matter what you are shooting at, bot or player. My other div mate is debating with me on either using freeXP to get the Yamato or Musashi, both of us do not have Yamato At the moment, most of my project on hold coz I had to help my friend finish off the mission. Also do you have some ss showing the result, I am still 300 k away from getting her, but it will not take that long.
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